Standard Gatherer

A versatile gathering build that combines Lumberjacking, Magery, and summoning to harvest resources while handling the creatures encountered in the field.

Category PvM
Build Type Gatherer
Investment Low ◆ ◆ ◇ ◇ ◇
Chain Links Light ◆ ◆ ◇ ◇ ◇
Difficulty Low
Gathering Lumberjacking Magery Summoning

Overview

A straightforward gathering template that combines resource gathering with a basic mage and summoner setup. It can be built around either Lumberjacking or Mining, allowing you to collect resources while still having the tools to deal with creatures you encounter in the field.

The combination of Magery, Meditation, and the Wizard’s Grimoire provides reliable spellcasting, while the Summoner’s Tome gives you summoned creatures to help handle PvM threats without turning the character into a dedicated combat build.

For a Mining-focused version, Camping can replace Evaluating Intelligence to provide additional weight capacity while gathering.

Aspect Options

Harvest is the primary Aspect recommendation for this template.

Harvest directly supports the gathering-focused nature of the build and is the natural choice when the primary goal is collecting resources.

Chain Links are not a major requirement for the template.

Prioritize general-purpose gathering or PvM improvements as they become available, but the build remains functional without heavily investing into links.

Codex Use

  • Wizard’s Grimoire

    • Provides your primary spellcasting toolkit.
    • Meditation helps sustain your mana while gathering and dealing with PvM encounters.
    • Use offensive spells to handle weaker creatures rather than relying exclusively on summoned creatures.
  • Summoner’s Tome

    • Summoned creatures provide additional protection while harvesting.
    • The Tome is particularly useful when gathering in areas where you are likely to encounter hostile creatures.
    • Summoned protectors can give you time to finish gathering or escape when stronger enemies appear.

Additional Codex info is in the build card

Equipment

  • Leather Armor
    • Keeps the character lightweight and appropriate for gathering.
  • Pickaxe
    • Required for the Mining variation.
  • Hatchet
    • Required for the Lumberjacking variation.
  • Material Spellbook
    • A useful upgrade for improving mana sustain while using Magery.

Prioritize modifiers that improve mana regeneration, spellcasting, and survivability without unnecessarily increasing the weight of the character.

Farming/Gameplay

The primary purpose of this template is resource gathering rather than maximizing combat income.

For the Lumberjacking version, travel between useful tree locations and use your summoned creatures to help protect you while chopping. For Mining, use the same approach around mining locations, with Camping providing additional carrying capacity if you replace Evaluating Intelligence.

The build is particularly useful for players who want to gather their own resources while still being capable of handling the PvM encounters that naturally occur during gathering.

Income will depend heavily on the resources being harvested, the location, and the current value of those resources on the server. The main advantage of this template is its ability to generate resources directly rather than relying entirely on traditional PvM farming.

Additional Notes

This is intended to be a simple and accessible gathering template.

The Lumberjacking and Mining versions are interchangeable, so choose the gathering skill that matches the resources you want to collect.

If you are primarily Mining, consider replacing Evaluating Intelligence with Camping for additional carrying capacity.

The Wrestling investment is primarily defensive utility, helping reduce the chance of being interrupted while attempting to recall away from danger.

Stats

STR: 100, INT: 100, DEX: 25

Standard Gatherer

700 skill points 7 skills 1 aspects 89 codex abilities
Aspects 1
Weapon
Armor
Codex Abilities 89 abilities
Summoner's Tome
Ability
  • Air Elemental - Dismissive 0
  • Air Elemental - Spirit Pact 0
  • Air Elemental - Cyclone 0
  • Air Elemental - Gale 0
  • Air Elemental - Microburst 0
  • Air Elemental - Tempest 0
  • Air Elemental - Windshear 0
  • Air Elemental - Whirlwind 0
  • Blade Spirits - Dismissive 0
  • Blade Spirits - Spirit Pact 0
  • Blade Spirits - Impair 0
  • Blade Spirits - Serration 0
  • Blade Spirits - Razors 0
  • Blade Spirits - Precision Cuts 0
  • Blade Spirits - Dancing Blades 0
  • Blade Spirits - Bladestorm 0
  • Daemon - Dismissive 0
  • Daemon - Spirit Pact 0
  • Daemon - Bloodfuel 0
  • Daemon - Battlecaster 0
  • Daemon - Vengeance 0
  • Daemon - Bloodthirsty 0
  • Daemon - Ancient 0
  • Daemon - Growing Fury 0
  • Earth Elemental - Dismissive 0
  • Earth Elemental - Spirit Pact 0
  • Earth Elemental - Slam 0
  • Earth Elemental - Shatter 0
  • Earth Elemental - Bedrock 0
  • Earth Elemental - Earthpull 0
  • Earth Elemental - Grounded 0
  • Earth Elemental - Purge Impurities 0
  • Energy Vortex - Dismissive 0
  • Energy Vortex - Spirit Pact 0
  • Energy Vortex - Gemini 0
  • Energy Vortex - Netherstrikes 0
  • Energy Vortex - Gathering Storm 0
  • Energy Vortex - Nexus 0
  • Energy Vortex - Voidshift 0
  • Energy Vortex - Supercharged 0
  • Fire Elemental - Dismissive 0
  • Fire Elemental - Spirit Pact 0
  • Fire Elemental - Scorched Earth 0
  • Fire Elemental - Wildfire 0
  • Fire Elemental - Fanning The Flames 0
  • Fire Elemental - Glass Cannon 0
  • Fire Elemental - Unstable Sorcery 0
  • Fire Elemental - Burning at Both Ends 0
  • Summon Creature - Dismissive 0
  • Summon Creature - Spirit Pact 0
  • Summon Creature - Bond For Life 0
  • Summon Creature - Stampede 0
  • Summon Creature - Herd Mentality 0
  • Summon Creature - Creature Catalog 1 0
  • Summon Creature - Creature Catalog 2 0
  • Summon Creature - Creature Catalog 3 0
  • Water Elemental - Dismissive 0
  • Water Elemental - Spirit Pact 0
  • Water Elemental - Polluted 0
  • Water Elemental - Stagnant 0
  • Water Elemental - Reflecting Pool 0
  • Water Elemental - Spell Siren 0
  • Water Elemental - Deep Water 0
  • Water Elemental - Purification 0
Wizard's Grimoire
Spell
  • Create Food 0
  • Magic Arrow 0
  • Reactive Armor 0
  • Harm 0
  • Cure / Arch Cure 0
  • Protection / Arch Protection 0
  • Fireball 0
  • Bless 0
  • Poison 0
  • Lightning 0
  • Greater Heal 0
  • Curse / Mass Curse 0
  • Mana Drain / Mana Vampire 0
  • Fire Field 0
  • Mind Blast 0
  • Magic Reflect 0
  • Poison Field 0
  • Energy Bolt 0
  • Explosion 0
  • Paralyze Field 0
  • Flamestrike 0
  • Meteor Swarm 0
  • Chain Lightning 0
  • Earthquake 0
  • Resurrection 0