Basic Summoner
A beginner-friendly summoner build that uses Necromancy and Magery to let summoned creatures tank while you deal damage from range.
Overview
The Basic Summoner is a straightforward mage designed around letting summoned creatures handle the frontline while you support them with Necromancy and Magery.
It is an accessible starting point for players looking to build a dedicated summoner without relying on complicated mechanics.
Aspect Options
Recommended Aspect options include:
- Void
- Death
- Eldritch
These provide different ways to improve the offensive and defensive capabilities of the build.
Link Options
Chain Links are not a major requirement for this build.
General-purpose spell damage, summoning, and survivability links can be added as upgrades.
Codex Use
-
Wizard’s Grimoire
- Provides the primary Magery abilities and allows you to contribute direct spell damage.
-
Summoner’s Tome
- Provides the summons that form the core of the build.
- Summons act as your frontline and provide additional damage.
Additional Codex info is in the build card
Equipment
- Leather Armor
- Magical Spellbook with high potency
A strong spellbook is useful for increasing your personal spell damage while your summons handle the frontline.
Farming/Gameplay
Use summoned creatures to tank enemies while you remain at range and cast offensive spells.
Necromancy provides additional abilities and buffs, while Magery gives you a wide selection of direct damage and utility spells.
Wrestling provides additional protection against interruption.
Additional Notes
The recommended starting skills are 50 Magery, 49 Necromancy, and 1 Meditation.
Training Credits can be used for 50 Wrestling and 50 Evaluating Intelligence.
If you expect to fight other players, Resisting Spells can be considered instead of Focus.
Stats
STR: 100, INT: 100, DEX: 25
Basic Summoner
- Evaluating Intelligence 100
- Focus 100
- Magery 100
- Meditation 100
- Necromancy 100
- Spirit Speaking 100
- Wrestling 100
- Air Elemental - Dismissive 0
- Air Elemental - Spirit Pact 0
- Air Elemental - Cyclone 0
- Air Elemental - Gale 0
- Air Elemental - Microburst 0
- Air Elemental - Tempest 0
- Air Elemental - Windshear 0
- Air Elemental - Whirlwind 0
- Blade Spirits - Dismissive 0
- Blade Spirits - Spirit Pact 0
- Blade Spirits - Impair 0
- Blade Spirits - Serration 0
- Blade Spirits - Razors 0
- Blade Spirits - Precision Cuts 0
- Blade Spirits - Dancing Blades 0
- Blade Spirits - Bladestorm 0
- Daemon - Dismissive 0
- Daemon - Spirit Pact 0
- Daemon - Bloodfuel 0
- Daemon - Battlecaster 0
- Daemon - Vengeance 0
- Daemon - Bloodthirsty 0
- Daemon - Ancient 0
- Daemon - Growing Fury 0
- Earth Elemental - Dismissive 0
- Earth Elemental - Spirit Pact 0
- Earth Elemental - Slam 0
- Earth Elemental - Shatter 0
- Earth Elemental - Bedrock 0
- Earth Elemental - Earthpull 0
- Earth Elemental - Grounded 0
- Earth Elemental - Purge Impurities 0
- Energy Vortex - Dismissive 0
- Energy Vortex - Spirit Pact 0
- Energy Vortex - Gemini 0
- Energy Vortex - Netherstrikes 0
- Energy Vortex - Gathering Storm 0
- Energy Vortex - Nexus 0
- Energy Vortex - Voidshift 0
- Energy Vortex - Supercharged 0
- Fire Elemental - Dismissive 0
- Fire Elemental - Spirit Pact 0
- Fire Elemental - Scorched Earth 0
- Fire Elemental - Wildfire 0
- Fire Elemental - Fanning The Flames 0
- Fire Elemental - Glass Cannon 0
- Fire Elemental - Unstable Sorcery 0
- Fire Elemental - Burning at Both Ends 0
- Summon Creature - Dismissive 0
- Summon Creature - Spirit Pact 0
- Summon Creature - Bond For Life 0
- Summon Creature - Stampede 0
- Summon Creature - Herd Mentality 0
- Summon Creature - Creature Catalog 1 0
- Summon Creature - Creature Catalog 2 0
- Summon Creature - Creature Catalog 3 0
- Water Elemental - Dismissive 0
- Water Elemental - Spirit Pact 0
- Water Elemental - Polluted 0
- Water Elemental - Stagnant 0
- Water Elemental - Reflecting Pool 0
- Water Elemental - Spell Siren 0
- Water Elemental - Deep Water 0
- Water Elemental - Purification 0
- Create Food 0
- Magic Arrow 0
- Reactive Armor 0
- Harm 0
- Cure / Arch Cure 0
- Protection / Arch Protection 0
- Fireball 0
- Bless 0
- Poison 0
- Lightning 0
- Greater Heal 0
- Curse / Mass Curse 0
- Mana Drain / Mana Vampire 0
- Fire Field 0
- Mind Blast 0
- Magic Reflect 0
- Poison Field 0
- Energy Bolt 0
- Explosion 0
- Paralyze Field 0
- Flamestrike 0
- Meteor Swarm 0
- Chain Lightning 0
- Earthquake 0
- Resurrection 0